AI Insights · Timothy · July 2021
Top 5 Boat Games on Android in Netherlands: Q2 2021 Performance
Explore the performance trends of the top 5 boat games on Android in the Netherlands during Q2 2021, focusing on downloads, revenue, and active users.
During the second quarter of 2021, the top five boat games on the Android platform in the Netherlands showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends for each game.
Speed Boat Racing: Boat games saw a notable decrease in weekly downloads, dropping from approximately 1.5K at the beginning of April to just over 200 by the end of June. Weekly revenue for the game fluctuated, peaking at around $31 in early May before tapering off to zero in the latter half of the quarter. The number of weekly active users followed a similar downward trend, starting at 1.7K in late March and ending at 649 by the end of June.
Flippy Race maintained a relatively stable number of weekly downloads in April, with figures around 1K, but experienced a significant decline to just over 200 by the end of June. Despite this, the game's weekly revenue showed intermittent peaks, reaching $29 in mid-April and maintaining modest figures throughout the quarter. Weekly active users peaked at 3.5K in early May before declining to 2.1K by the end of June.
Idle Ferry Tycoon - Clicker Fun Game experienced a sharp decrease in weekly downloads from 3.4K at the end of March to zero in early May. The game's weekly revenue followed a similar pattern, starting at $42 and dropping to zero by early May. Weekly active users also saw a significant decline from 5K in late March to just 170 by the end of June.
Sea Port: Cargo Boat Tycoon showed a gradual decline in weekly downloads, starting at 1.2K in late March and falling to 160 by the end of June. Weekly revenue for the game was more stable, with peaks at $2.3K in early May and maintaining figures over $1K for most of the quarter. Weekly active users began at 1.8K in late March and steadily declined to just under 1K by the end of June.
Finally, Battle Warship: Naval Empire had a relatively low number of weekly downloads, starting at 375 in late March and ending at 191 by the end of June. However, the game's weekly revenue was robust, peaking at $6.2K in late May and consistently staying above $2K throughout the quarter. Weekly active users were stable, ranging from 143 to a high of 284 in late May.
For more detailed insights and data, visit Sensor Tower.